About Pkgcraft

FAQ

Why does this project exist? Isn’t portage good enough?

Portage’s inner workings can be bluntly described as a towering pile of spaghetti largely composed of technical debt and inefficiency, its main upsides being user-interface familiarity and years of accumulated bug fixes. While its design has been criticized over the years, Gentoo has mostly ignored portage’s underlying issues leading to pkgcore and paludis arising, repoman getting replaced by pkgcheck, and a general restraint on progress since few developers volunteer to untangle code in order to implement complex features or markedly improve the situation.

Pkgcraft takes a different approach, supporting language bindings on top of a core library allowing developers to take advantage of optimized functionality rather than being forced to reimplement it. This hopefully aids code reuse and decreases development time for third parties while keeping focus on improving pkgcraft’s API and related documentation.

Beyond bindings, it also experiments with ideas including bundling an extended version of bash, enabling greater efficiency and allowing the possibility of static binaries for any tools based on it.

Is this a portage rewrite or is pkgcraft targeting replacing portage?

This is not an official Gentoo project and has no plans to become one. As such, there is little interest in reimplementing portage-specific functionality for interoperability. While both projects implement Gentoo’s package manager specification (PMS), pkgcraft does not plan to duplicate portage’s interface or feature set. Instead, it intends to be a base for building efficient tools. This does allow for a future in which portage leverages pkgcraft to improve its capabilities, but that is entirely up to the whims of portage developers as this project isn’t planning to contribute to portage in any way.

That being said, alternatives may be developed that encompass use cases currently provided by established tools, but the majority of that work is a long way off and won’t aim for compatibility beyond PMS support. For example, the planned design for the pkgcraft’s package manager will be that of a build daemon supporting various front-ends, encompassing a much broader set of use cases than can be performed by portage itself. In theory, it could act both as a replacement for catalyst and as a tinderbox while also enabling more exotic features such as allowing the dep tree for a running build to be mangled and recalculated on the fly.

Why can’t this project be merged with pkgcore (or paludis)?

As explained in the previous answers, the overarching design doesn’t mesh well with existing projects. Pkgcore began as a direct offshoot of portage and so copied many of portage’s decisions, albeit in a more optimized fashion. It has successfully shown what a cleaner portage design could be like, but it’s also locked into the Python ecosystem and all that entails. On the other hand, paludis comes closer to pkgcraft’s vision as it includes several language bindings; however, it has lagged behind newer EAPIs and doesn’t allow for nearly as much experimentation as pkgcraft.

While it’s hard to directly merge development efforts, specifications and defined formats should generally be implemented aiding cooperation where possible allowing other tools to build on top of pkgcraft if they wish. Unfortunately, most capabilities beyond direct ebuild interaction are entirely unspecified so pkgcraft won’t be interchangeable with its alternatives when package manager tooling arrives.

Why isn’t pkgcraft implemented in C, C++, Python, etc? Why choose Rust?

Choosing Rust was a pragmatic decision using the following requirements:

  1. compiled, statically-typed language
  2. decent memory safety guarantees
  3. active community improving the language and core implementation
  4. able to work with and create efficient, C compatible libraries
  5. relatively large, native library ecosystem

Narrowing the field with those priorities, Rust is the only candidate that fulfills them all. For more background info, the following list includes considered alternatives along with some of the reasons why they were rejected:

  • C — Lacks any memory safety guarantees and requires far too much work to do high level coding without leveraging all sorts of libraries. However, it is decent as a glue layer used to provide language bindings as it’s the lingua franca of software.

  • C++ — Like C, it also lacks memory safety guarantees without strict limits and guidelines for a project.

  • Go — It mostly feels targeted towards services and tooling, leaving C compatibility, low level support, and memory safety all lacking.

  • D/Nim/Zig — These may be interesting as C or C++ replacements, but they currently have minimal community depth with relatively small third party ecosystems and lack the same level of memory safety or force the use of a garbage collector.

  • Python/Ruby/etc — Any dynamically typed, scripting languages fail to support efficient bindings for other languages and aren’t performant enough in some cases, requiring extensions implemented in compiled languages.

The main detriments of Rust in relation to pkgcraft’s aspirations are its current lack of minor architecture support (compared to C and C++) and its steep learning curve, neither of which precludes pkgcraft from reaching its goals.

With regards to architecture support, this may be resolved with more time via projects like the GCC front-end for Rust and general LLVM porting work especially if Rust’s corporate popularity continues to grow, providing more opportunities for funding.

In terms of a steep learning curve in comparison to something like Python, this isn’t historically relevant for projects related to Gentoo package management. Or stated another way, nearly all major development for package managers targeting Gentoo has been done by individuals regardless of implementation language. Those individuals have changed over time, but rarely are there multiple developers doing large amounts of sustained, new development on the same project. In short, pkgcraft’s response to the steep learning curve is that it aims to provide bindings for many languages letting developers use what works best for them.

Project goals

Short-term

  • Wrap bash in a rust-based library allowing process reuse and optional static binary build support.

  • Write all native bash functionality that would otherwise be required using rust-based builtins and shell functionality.

Long-term

  • Develop a threaded, semi-modular resolver and constraint framework that provides a more flexible approach to dependency resolution.

  • Support various frontends for package building. Currently a simple command-line tool is planned but an interactive terminal interface and web frontend would be great.

  • Provide bindings that allow users to hook into pkgcraft-functionality from their language of choice. Currently basic C and Python bindings exist wrapping a minimal set of package atom features.

  • Support building custom targets, e.g. containers, images, tarballs, etc.

  • Develop a new sandboxing framework for segregating package builds from the system.

Dreams

  • Replace bash with something threadable, extensible, and modern.